Home   Forum   Members   Wars   Demos   Ladder   Stats   Links   IRC   Faq   Join OMA        
  Member login
login:
pass:
cookie

click here to signup
  Latest forum topics
 » Heb je iets nieuws en je..
 » peiling
 » Darwin vs God
 » We're Back!
 » Weer eens naar Walibi ofzo!
 » IRC Channel :D
 » leuks van de drome site
 » cspromod
 » Stats
 » Lets Hyve
 » Wat luister je nu Topic (2)
 » Lan algemeen
 » Grappige shit topic!!
 » Lanparty het vervolg
 » Karten
  Saywhat?
  Teamspeak

Server unreachable
> Weekly Steam update
posted by Dr.Dickhead Wed 14/01/2004
  
It's that time of the week again; Steam will be updating this evening. This time around, Counter-Strike is getting the previously discussed money system changes. There are also many numerous bug fixes and optimizations that should make Steam consume less system resources. As usual, you must restart Steam to automatically download the update. You can read the change log in its entirety at the Steam news page or by clicking on read more. If you are having problems with Steam or would just like to blow off some steam, try out the CsNation forums.

A Counter-Strike update and a game engine update will be released this evening. After the update is released, it will be necessary for everyone to restart Steam. Game servers will also need to restart, and will do so automatically if the server admin has the auto-update feature enabled. Here's a list of the changes included in tonight's update.



COUNTER-STRIKE:

» Fixed bug where shield would be invisible if a player picked the shield up immediately after throwing a grenade.

» The round timer is now disabled when the bomb is planted.

» The winning defensive team now gets the same amount of money whether they win by round timeout or not ($3250 instead of $2000)

» Players on the offensive team who survive the round due to a round timeout no longer receive money the next round.

» The Terrorists get an additional $800 per player if they plant the bomb but lose the round.

» Fixed exploit where when a player died they could join the other team.


ENGINE:

» Fixed custom decals not being downloaded from the server correctly.

» Fixed custom decals drawing incorrectly for the host of a listen server after another player joins.

» Fixed vgui textures being corrupted after going over a number of level changes.

» Fixed problem where player would be sometimes be forced to look straight up after task switching in and out of game in fullscreen d3d mode.

» Fixed problem in sound system where it wouldn't properly be shutdown at the end of a .wav file.

» Fixed banner picture not working correctly in HLTV.


VGUI:

» Changed the way that Asian fonts are displayed in game for compatibility on more platforms.

» Optimized VGUI to use less system resources when running on the desktop.

GAMEUI:

» Fixed error message that was cut off when a player was disconnected from a game server.



Bron: CsNation.net
[ back to index ]



© 2003 omaclan.nl :: code by Helox :: design by Pepto & Helox :: This is NOT PHPNuke